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WOW, this is very well polished! Just out of curiosity, was this entirely developed within the bootcamp's timeline? It's not a competition, so there are no rules against starting from an existing project, but I'm just trying to gauge how much was done during the bootcamp's period, because the level of audiovisual polish here is insane! Congrats! I couldn't fully understand the rules, but I think that would be easy to solve with a guided first match if you want to release a commercial version and put some more time into it. I would also suggest making the game-affecting aspects of the cards more visible (ex. properties), while making flavor text more obviously optional, just to facilitate the understanding of what's going on. Still, once again, congrats dude, this is really astonishing, and I would love to see this built into a full commercial release!

Hello and thank you for the time you spend to play my game and for your Kind Words. The idea and the story of the game were before the Bootcamp.So the BootCamp was the reason that made it happen.  I designed all the graphics I made and the characters and I used a lot of A.I to do it. I work too much with A.I because it helps me to make my dreams come true.Also the music i made it with A.I. The Answer for the Question " How much was done during the Bootcamps Period" is that I had prepared for this game before the BootCamp (Story , Card Characters, Gampeplay) all these preparations in text were done before so i did the Graphics with A.I based on what i had write and the Music also was made with A.I. so I make all the Graphics and the Music in only1 Day because I new what I wanted. The Rest was easy. Yes I will make a lot of updates also I will make it to play online. The game play is very easy. First You choose which Deck you want and the main Cards are from this Deck. The rest are random from other Deck. Nect you choose the Difficulty. The game has  2 Rounds and you throw a card and the A.I throws a card. the Card with the bigger number Wins. Also some magic cards hit multiple to all cards. So they make multiple Damage. The Player that has the bigger experience points in the end of the 2 Rounds (that are the numbers in the left of the PlayGround)  WIN the game.  I will hear and follow your suggestions. Yes I want to make it Full Commercial Release. I don't know if  I can make it happen.Thank you very much for Everything.