Hey there! Congrats on submitting, for a second game this is great work!
I have a few pieces of feedback if you’re interested:
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The grappling hook mechanic was difficult to time – I am using a trackpad so it might just be an issue that gets solved with a mouse, but I find it’s often important to think about ways to make the game easier for players. It’s always going to be easier to you as the developer than it will be for other players. Maybe instead of clicking on the box, the player could just hold left click once they’re in range, and that would do the trick.
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Adding feedback also goes a long way – for example when attacking the enemies, I was never sure if I had actually hit them or not. If they flashed white or took knockback it would indicate to the player that something actually happened.
Though these two points are specific to this game, they can be interpreted for future games as well in two simple ideas: make the game easier than you think it needs to be, provide feedback to the player so they know their actions actually happened.
Great job, keep at it!