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For a postmortem I'd have liked to read about what/how you did things, e.g. the crystal changing FOV effect was interesting, and you called it out - but it would have been good to read what your algorithm was for it. Similarly: you said rot.js was a lot harder to get running than expected - why? What happened? What did you expect that turned out to be incorrect? etc.

Hey tmachine, good points once again. It is a little high-level. I'll try to go back and fill in some more details like you suggested.