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Postmortem

A topic by enegames created 11 days ago Views: 54 Replies: 2
Viewing posts 1 to 2
Submitted

I wrote a postmortem on my jam experience.  The experience was very positive, and I ended up having more to say than I thought I would, including some really great insights for where I'll take the game after the jam ends. If you'd like to see behind the scenes, check it out :)

https://enegames.itch.io/the-edge-of-known-space/devlog/851957/jam-end-postmorte...

Submitted

For a postmortem I'd have liked to read about what/how you did things, e.g. the crystal changing FOV effect was interesting, and you called it out - but it would have been good to read what your algorithm was for it. Similarly: you said rot.js was a lot harder to get running than expected - why? What happened? What did you expect that turned out to be incorrect? etc.

Submitted

Hey tmachine, good points once again. It is a little high-level. I'll try to go back and fill in some more details like you suggested.