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(+1)

Great visuals (I like that you keep the fire outside the dither), great and inmersive sound, and cool mechanics (miss tab and "up arrow" in that terminal tho). This feels so ambitious for a 72h jam, but it's perfectly executed. Congrats!

(+1)

When sending the game to some fellow friends who didn’t participate in the jam, some of them mentioned the up arrow usage and realised it actually heightened the tension for them since it became more difficult, and maybe a little bit more punishing. I think depending on who you ask it could be a different opinion but yeah, definitely something I have to look into a bit more.

Thank you so much 🙏