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Rivero

164
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36
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28
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A member registered Sep 09, 2020 · View creator page →

Creator of

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Esuvimos jugádolo un rato y fue muy divertido, entre el dash y el parry da mucho juego

muchas gracias!

Gracias!

that's the best decision, focus on the core and then add to it

The mechanic is a bit hit or miss, maybe should need some extra step or element, but it's a very nice first game.

This is a really great stealth game! Cutscenes are cool, sound design is very good and the story is funny.

Thanks for playing! Yeah I ended up not doing anything with the sound, and we hadn't quite decided a style to follow

Thanks!

Thanks!

Catchy music, great mechanic!

The black jack mechanics give it depth and some risk-reward situations, it's actually very clever.

Very emotional, I love it. Saw the helicopter comment and this is my favourite easter egg ever

Deep commentary on police violence

So cool, it's a clever and simple idea perfectly executed.

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Probably could add SFX in 15 min, but I'm unsure about the update policy on the jam.

My teammate wanted to make something Companion-Cube-like, but he probably went too far. But it's funny this way.

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yeah, there wasn't any explanation. You're supposed to use the feather to teleport the cube. Thanks for playing!

thanks!

Yeah, it feels hollow without it.

Thanks! Some sound effects when teleporting woul've been great. I was very skeptic with the concept, but I'm glad you liked it.

Un estilo muy chulo, ¡enhorabuena!

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Thanks, the hole game was an excuse to try this kind of visuals. Definetly like it, but it's very costly to make, since I have to process each frame manually

The title and premise are brilliant

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The slippery floor is a good idea, but I think it would be great with more responsiveness and speed. Also bigger hitboxes and quicker hit animation would be fine. And though the theme was 5 min, I think is too much time. 

Overall a fun experience.

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Thanks! I barely finished the minigame, but probably I would be able to add some sound with just some extra 30 min, maybe would do it post-jam

Thanks! Yeah, ran out of time and gameplay is super basic, but glad you liked the style

Thanks for the feedback! Now you should be able to restart by pressing "R" two seconds.

Thanks for playing! Yeah, I spent most of the time processing the animations and the "game" part lacks a bit of polish in guiding the player or giving feedback.

Very fun and visually polished. I feel like the movement isn't normalized, right?

Great visuals (I like that you keep the fire outside the dither), great and inmersive sound, and cool mechanics (miss tab and "up arrow" in that terminal tho). This feels so ambitious for a 72h jam, but it's perfectly executed. Congrats!

Thanks! So glad you liked it.

Thanks!

Thanks! Honestly this was more ambitious on the artistic side than what I expected to do initially, but definetly worth it.

Very cool, I like the shop mechanics a lot, though I found difficult to achieve thousands of money. Is difficult to save money when you are losing, sort of a snowball effect there, maybe.

Also very funny vibe, with the plants and the squirrels

Sandbags and bows is the meta, trust me

Thanks, Rheia! So cool you played it on stream

Thanks!

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It was difficult to escape that shop! Best moment is when I launched that kid with my cart, also the slippery movement is ideal for this game. 

For future projects/updates, skipping is nice QoL (I did the same mistake recently, but it's easy to fix), next thing would improve the game would be some particles, shakes and effects to support the feeling of the impacts and achievements (when you collect the food).

Overall solid game!

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Thanks! You should be proud if you managed to destroy the egg, the rest is just for the sake of the challenge.

I love it, the flavour with the different outcomes depending on how you die, the over the top music, and the slippy movement. So good!

Thank you so much! I was in fact thinking on Doom and Ultrakill when designing the mechanics, I'm glad you see the similarities.