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I never got that feedback about magic-users. Though there's been some changes to the ability score roll process, there's never been pressure to play a magic-user with less than a +1 bonus from INT. The feedback I kept getting on that class was repeated requests for confirmation that magic-users could use any weapon. It was thought to be typo.

The main complaint about spellcasting was from a player of a cleric with a very low STR. He was pretty much stuck with just a sling or staff after his one or two spells.

Now though, there's always an option for high STR with a cleric which makes maces and hammers much more viable. But, depending on the CHA/WIS roll, they may be limited to a low initial spellcasting limit (low CHA) or low max spellcasting limit (low WIS).

Low level magic users seem like a really tricky needle to thread in terms of game design

Last question (promise)


What exactly is different in the paid version other than the layout?

No worries. Ask away. I love talking about RPGs. And Slay & Plunder happens to be one where I have a unique insight. ;)

Besides the art and layout, the paid version includes the monster list and treasure tables. It's otherwise the same.

The concept is that the Host (the game master in S&P) gets the paid version and the rest of the players get the unpaid version. But, if you are using monsters and treasure from other sources, the unpaid version is all you need.