Hey! Thanks for checking in!
I now think that the good balance would be if I make a clicker only for the fire + TV + speaker, but not bells. This would let both freeze-clicker and rhythm games coexist, affecting each other but not as dramatically ruining it.
Yep, I guess we should have played only the missed notes. We avoided the guitar-hero-like structure for the sake of experimentation, and I think it makes some sense given the "bells" theme - visually and effectively, but it does add an extra level of complexity/confusion.
It seems to be a tendency - this and the previous jam-game I worked on so far ended up too hard/heavy/complicated. I should resist this temptation next time :)