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Rakudajin

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A member registered Mar 19, 2019 · View creator page →

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I think the issue is that MacBook resolution is double to what it says. So it should be treated not as wh, say, 1080, but as 2160. Better yet is to use viewport/stretch or make relative resizing. We had the same issue and had to make stuff resizeable  (and positions adjustable) to the viewport_rect rather than being of a certain size.

Thank you! I tried again and had no issues this time! It is a nice immersive experience :)

All power to DVDs!!! Was a fun game to play, and it took a few attempts to beat Netflix :D One bug, which I took advantage of, is that XP+ perk carries over when you die, making your next run so much more powerful! :) 

Cool art and music! I also like the feel of "speed" in the game, something very different from "vampire survivors", yet that speed makes it especially hard to collect the ore :( Maybe auto-pickup to a higher radius would make it less frustrating? 

I also really liked the idea of perma-death as hitting the spot where you died previously - something not relevant in a slower-paced game, but with unpredictable movement due to high speed it can actually be a cool sudden obstacle!

I like the vibe a lot - the visuals and music are very retro-cyberpunk-ish. The mechanics is also interesting, but the resulting seems to be broken for MacBook - the image opens in quarter of the screen size, but the mouse seems to work as if it was a full-size, so it was really hard to wield the mouse correctly

Thank you! Yep, we need to do something with the coinflip, and maybe rearrange the turn order... A lot to think about... As for the obstacles - it broke a bit after we changed the level dimensions - going from 20x20 level to a progression from 12 to 20, but broke the asteroids and mirrors count ;( But we found it out only after the submission deadline, so it was too late to change :(

And yep, it would be cool to make a boardgame of it :D

Great puzzler with a fantastic level design! Without lore it feels a bit weird why bullets are "light" and why are you afraid of cameras - it feels more like a spy/stealth game where you shoot stuff :)

A really cool game! I could imagine spending hours with it, especially on the phone - you combine quite some mechanics within just one action, which is really cool! I really liked how passing through more enemies increased heal/damage. If you plan to make it into a full-fledged game - It would be cool to see some upgrades, and I can easily see room for that - like more range, more bounce, higher multiplier, etc.

Great idea! Yet it's so heavy in terms of attention and prediction - so hard to control angles of both guns and platforms and with limited ammo... I don't think I managed to survive even a minute :D The idea is great though, but I would recommend limiting the amount of manipulations a player has to control at the same time. Like maybe guns have infinite firepower and fir all the time (or lasers?), and you need to adjust only two platforms? It would be already challenging enough

Nice vibe and music! And the game controls are very pleasant to play with! I can easily see it becoming a great platformer with enough complex and interesting levels!

Nice idea, especially how you added corpses and their role between this and other worlds!

Omg, it was so fun! The game where you fear yourself more than your enemies :D I really liked how you made your bullets hit you, but without making it completely overwhelming - it's nice trying to dodge your own stuff :D I hated (in a good way) that you are even rashed to pick up the upgrades because you can die while you do it, since your bullets keep rolling :D Great submission, I'd give it 6 stars for fun :D

It was quite fun to play! I enjoyed building a max-bounce structure and then trying to aim the last ray where I needed :) It was fun to see that platforms can blow up when not upgraded enough! And getting the damage over 100 was rather satisfying :)

The only issue was that that game was quite laggy, and almost froze a few times

Nice making this puzzle in 3d! :) It made it more challenging and added 3d platformer dynamics to it!

Great aesthetics, I really enjoyed it. It would be great if the music didn't stop when the track finishes though, it was a bit to dreadfully without music.. Or was that also intentional? Great job in any way!

Fantastic art and a great game-mechanics idea! The controls are a bit clunky though - it was a bit hard to strike and to get used to how it is done. And I especially like the way you combined pixel-art with some light effects etc, the scene before the game start was very beautiful

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Great artwork! Not sure I got the mechanic or goal, but at some point something reached me and I lost :D I was probably too slow

Nice idea! I wasn't quire sure though whether you need to kill the left or right one? Looks like the right one.. But then on the "pinner" level it's impossible to kill the right one, since all your bullets go out of bounds in any case? A bit confused on that one

I'll give it a try! :)

Great voice acting! :D I wasn't sure though whether I should avoid or reach for the red rectangles :)

Nice mirror-puzzle concept! And nice trash-panda! :) Couldn't pass your game because we also have a racoon :D

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Nice take on a bullet-hell game, with reflection through parry as a main attack method! :) A bit too hard though - I wasn't able to get over the first boss in 5 attempts :D Do you have more after the minotaur? :)

Thank you! We are thinking of making it into a full game, and for sure we will have to do a multiplayer. I think we should have gone with it for the jam, but we were already too deep into ship-making and level progression :)

He didn't believe my answers! I was honest :) A nice short novel

Fantastic level design and a great take on Sokoban and character-control-switching! It was a really nice puzzle to play!

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Nice puzzle, but it seems to be broken - at some times I can't move but have no hints why, since directions are open for both controlled characters

UPD: I didn't realize it was a move limit! Now I managed to beat the first 4 levels, but it was really hard :)

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Really cool vibe - audio, sound, aligning them with visuals etc.. It took me some time to figure what's going on - - initially, I though I needed to match color to avoid being hit, not to hit. But after 2-3 tries I got it. Was nice trying to get to a 1000, took me a few attempts

Hey, you went in the same direction as our game! I like how you've made it a 2-player game! Seems like some classic boardgame or something :)

Haha, very fun, I laughed at the end :D Very cute game, with great meta narrative and I liked how you combined both meanings of reflection :)

Thank you! One of us was also a fan of a cat for similar reasons :D My favourite is a raccoon with how much you can alter around :)

A real bullet storm :D Gets overwhelming pretty soon though

I wasn't able to open either exe or web file - says some path or package is missing.

Great ideas, and the mirror interactions are quite mind-blowing :D But I especially like how you bump into a mirror - the sound and the distortion. The main issue for me was how easily you stick to walls, sometimes making it hard just to jump. Great game!

interesting! then I have no idea what you are talking about - I so far worked only on the sprites level :)) maybe will try to get in shaders and stuff later :)

Were you working from mac? Probably due to the difference of resoultion it doesn't properly open on my regular full-hd screen - as if it is scaled for the double.
On MacBook it was working!
I liked the art, and how you made 2 different sides of hear different colors - nice idea for reflection-game :)

"Buffs get reflected on enemies 1:1" - I actually had no idea about it, probably because they never hit me and I only took attack upgrades :))
A nice starting point for the bullet-hell game, good luck with further work!

Tbh I never used tweens, I use animatedsprite2d - you don't have to use animation there, you can just refer to each sprite by number. And e.g. in my current Minesweeper game, I just set the sprite frame number to the logic number and it's quite convenient to organize.
But yep, awaits are hell :D I ended up doing state machine to avoid races and tons of awaits (there are still a lot of them though)
But I'm also new to all this, like 2-3 months in godot/game-dev, so I'm not sure my approaches are good as well, just sharing how I approach these issues

It took some time to figure out the mirror mechanics, but when I got it it was a fun game to play!
There is some confusion about number changes - it seems numbers change with a bit of a delay, so I often felt like the card before movement was 5, but I got hit on 6 - but then I noticed that the number updated was 5.
I love the art and sounds, but I'm confused how to rate it, given it's from Balatro :D 

Space golf! :) Was enjoyable to beat it :) Although after a certain mission, it was just spamming fires, but it was fun to spam :) Cooldown could make it less spammy, but also maybe it would make it more tedious? not sure

Thank you! A decent tutorial would be great, but I'm glad that quite a few pages in the beginning weren't a complete turn-off :)