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(1 edit)

I'll give 5 stars on Adherence to Restrictions... But that logo in the beginning is definitely higher resolution than 84x48. :P

Okay, so serious talk. I don't really understand the why the second phase of each level exists. It doesn't pack a challenge and is just so different from the main gameplay... So the main gameplay. Well, the levels design isn't bad, but I really miss that "Undo the last move" option. It is so frustrating when you have to restart a level just because you push a box to the wrong location accidentally. Especially on a longer one. You should use this rule when you are designing the levels: "If you know the solution to a puzzle, it shouldn't be hard to do it."

Overall, I like what you've made, the game was fun. And funny enough, the main reason I check this game out was the title「死の番」. (Which, if I understand it well, means "Death's turn") :D

(1 edit)

hey, thank you for playing my game!

I added the second phase because I thought that the first phase alone wasn't enough to fit the theme. I missed too the "Undo" button, but creating two games in one took me so much time that in the end I didn't have the time to add it. In the future games I'll probably focus on one type of gameplay, this was an experiment :)

Oh, thank you for your tip, this is actually my first puzzle game! And about the title, I don't know, my friend (FUSED) made the logo and I don't remember its meaning...