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(2 edits)

Congratulations on your submission!

I'd like to preface my comment with the game runs fairly slow on my computer, even with an updated driver. I guess that's just the nature of things since I'm on an old Asus ROG from 2015.

I tried playing for a while, but I got stuck in the first area you are able to enter after getting the first gem. There seems to be lava or some sort of hazard, and I managed to get two gems, one over the first hazard, and then the second at the bottom of the drop. However, I couldn't find any apparent way back up. So, the game basically just soft locks on me there.

One piece of feedback I'd give is that the rotation of the camera seems very slow (a different slowness compared to the game running slow), so it's hard to gauge where one is in relation to the game area. I'd love it if I could more quickly move the camera to inspect my surroundings. Also, the auto-save special effects can be distracting and caused me to unwittingly move into a hazard and die several times since I couldn't see where I was going. I will say that the effects may just be problematic because of the game running slowly on my PC.

Other than that, I'm still curious about this game and hope that some time I can jump back in. Great job on finishing it for the bootcamp, especially with doing your own 3D models!

(+1)

Thanks for your time and feedback!

Good point about older computer systems. I developed the game in a desktop with a very good GPU. I should have also tested it on my older gaming laptop as well to double check how well older systems could handle it. I suspect the camera problem has to do with the older system. I can test it on my older gaming laptop to check once I get some free time and charge it backup.

Good point about the soft lock. It's an infinite jump game so you could have kept jumping to get back on top, but it's clear now that I wasn't clear enough about the infinite jump ability.

And I'll definitely find a way to reduce the save particle effect. You're not the only one who struggled because of it. I used a stock particle effect from the Unreal marketplace so first I'll need to learn Niagara first but I'm currently working on learning Niagara.

Thanks again for all your feedback. I'm especially proud of the 3d models.

Thanks for the response!

Ya know, I noticed I could do a double-jump, but as I kept trying to jump back up, I couldn't get past two consecutive jumps. I'll try again later!