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(+1)

Thanks for your time and feedback!

Good point about older computer systems. I developed the game in a desktop with a very good GPU. I should have also tested it on my older gaming laptop as well to double check how well older systems could handle it. I suspect the camera problem has to do with the older system. I can test it on my older gaming laptop to check once I get some free time and charge it backup.

Good point about the soft lock. It's an infinite jump game so you could have kept jumping to get back on top, but it's clear now that I wasn't clear enough about the infinite jump ability.

And I'll definitely find a way to reduce the save particle effect. You're not the only one who struggled because of it. I used a stock particle effect from the Unreal marketplace so first I'll need to learn Niagara first but I'm currently working on learning Niagara.

Thanks again for all your feedback. I'm especially proud of the 3d models.

Thanks for the response!

Ya know, I noticed I could do a double-jump, but as I kept trying to jump back up, I couldn't get past two consecutive jumps. I'll try again later!