This was a cool one! I always enjoy seeing your art, and the character design did a lot for this one. I like the way Bora's design plays off of the sexual dimorphism in wild fowl.
There were a few bugs, or what I assume were bugs, when I played. The section when I was picking up twigs suddenly went completely black except for the light sources, so I had to use my mouse for navigation. You can also walk through the wall at both edges of the couch. There are a few spelling mistakes and misused words as well (the only one I wrote down was "triad" being used instead of "tirade"), but nothing was illegible or game-breaking.
The exposition did feel a little heavy in this one, with a lot of information being repeated just a few too many times, but I think you really thrive when you're leaning into visual storytelling. The lack of clarity as to who or what exactly the protagonist killed was incredibly interesting to me, and a lot of this was handled with the in-game graphics. Visually, it was clearly a pheasant, but the text descriptions very much felt like a human being was being killed and eaten. As mentioned, Bora's character designed also suggested the image of a pheasant without being 100% clear on why this was the case. I was glad that the game didn't really end with a blatant text explanation as to what happened; Bora's importance rested mostly in what he represented rather than who he was as a character. He could have been a person that literally transformed into a pheasant, he could have been a person that was mistakenly killed like a pheasant, he could have not been real at all, he could have been half real and half metaphor, or he could have been something else. I love this type of symbolic vagueness in emotional stories.
I do kind of wish there was either a more hopeful ending or less finality to Var's confrontation with his "father." It was hard for me to understand why a character arc about aggressive self-acceptance would be bookended with such a depressing turn. It almost felt like finales to two separate games.
Both of these finales have a lot of potential, though. If the confrontation with the father had less finality to it, I could see Bora's death as a metaphor for Var ultimately closing his heart to his true self because of his trauma. He would feel the need to kill and consume the pheasant just to sustain himself, even though it ultimately causes him grief.
On the opposite end, if Bora wasn't killed, even if he still "became" a pheasant and didn't see Var again, his presence would feel more impactful. He would have been a passing love or a surge of emotion that changed how Var felt about himself. Even if the game didn't end with a happily ever after, it would show that sometimes the most important people in your life don't always stay in it.
That could also just be a matter of personal taste, though! Regardless, there's a lot of potential in this little project. I would really like to see the characters and world expanded upon in the future.