less a sugestion about mechanics but could we get a roadmap for what you planned to add? also inspired by packedrat eh? thats a name ive not heard in a long time, shame how that ended up. wishing you luck in the project.
I've got the entirety of locations already planned out, but not really an exact order for which ones will be implemented first. I'm trying to do them roughly in the same order as how you'd encounter them since it makes it a lot easier to update the game area by area. Other than that, things are still a bit loose, especially in the enemy department, but I'll probably get around to uploading some sort of broad update plan at some point, as well as more detailed plans for each update as they roll around. Updates from here should probably be in 2-3 area chunks since a lot of the framework is already done at this point, it's more just art assets and enemy ai.