- The basic Day loop seems to work, could not get past Day 1
- I understood the given tasks and had tools to address them
- The UI was a bit out of screen
- The basic mechanics seem to work, great job
- Feels like this type of game needs an overarching storyline that you can get into to as well as personal motivation to not adhere to the instructions given
Yeah the one day was a scope choice since this was in fact the first game project I've completed on my own. It was difficult to create a game that was anything more than proof of gameplay concept in the time allotted with my current skillset. I wanted to having something discrete and functional. I have some ideas for how to expand it further in a modular fashion so I will revisit this with the upcoming Bootcamp. With respect to choices to not adhere to instructions, I plan to build up to different outcomes based on choice, probably with some branching outcomes at the end. The idea is you'll have a career path (guidelines), a personal path (wealth), some story paths etc.