Yeah the one day was a scope choice since this was in fact the first game project I've completed on my own. It was difficult to create a game that was anything more than proof of gameplay concept in the time allotted with my current skillset. I wanted to having something discrete and functional. I have some ideas for how to expand it further in a modular fashion so I will revisit this with the upcoming Bootcamp. With respect to choices to not adhere to instructions, I plan to build up to different outcomes based on choice, probably with some branching outcomes at the end. The idea is you'll have a career path (guidelines), a personal path (wealth), some story paths etc.