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Yeah the one day was a scope choice since this was in fact the first game project I've completed on my own. It was difficult to create a game that was anything more than proof of gameplay concept in the time allotted with my current skillset.  I wanted to having something discrete and functional.  I have some ideas for how to expand it further in a modular fashion so I will revisit this with the upcoming Bootcamp.  With respect to choices to not adhere to instructions, I plan to build up to different outcomes based on choice, probably with some branching outcomes at the end.  The idea is you'll have a career path (guidelines), a personal path (wealth), some story paths etc.