Wow thanks so much for the feedback and for playing!
I'm sorry you had a frustrating time, I wanted to avoid as much as possible teaching stuff through text and sadly didn't have time to playtest the levels. So I was litteraly going blind. I'll take that feedback into consideration. Did you play all levels?
Yeah the variometer sound... In real life these are super useful to find where the best lift is. It should be obvious what it indicates to a paraglider pilot but maybe not so much to others and could become annoying, I understand. I felt it had some use, especially in "thermals" (above the yellow field) where you can't really see if you're in it or not.
Yeah the collision boxes are weird. I litteraly have a trello card saying "Redo collision boxes" that was basically next on the list but didn't have time to do it... Thankfully winning each level shouldn't really require precise collision checking.
Ah I'll fix that main menu bug!
Yeah the endless runner was the original idea I had this Autumn but was maybe a bit too ambitious for a first game. I still have this idea in a corner of my head and maybe i'll do it one day.
Anyway, thank you very much for playing!