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sl3dge78

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A member registered Jan 24, 2020 · View creator page →

Creator of

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Nah don't worry I love the feedback, thank you for taking the time to write it!

I'll look at the video thanks a lot!

Have fun!

Hey!

Well done! 

First off, I love its' look. Minimalistic, but very effective especially for this kind of game.  

I had trouble understanding what was happening when the game started. If you look at it, nothing seems to be moving. So I tried moving right and got yanked out of the area and that's when I understood!  

The game plays fine, controls feel a bit janky, maybe the input senstivity and inertia is a bit too much? I find I have to overcompensate all the time by doing very small taps. It feels a bit like fighting the controls where I don't think that's where the challenge really is. 

As the fog is super close, I didn't have time to anticipate the arrival of the black cubes. Basically I completed a level when I knew by heart what happens. I don't know if it's the intention?

I don't understand how I managed to complete the last level. I always got pushed by the two spinning orange thing, until at one point my cube bugged, flyed in the air and allowed me skip most of the level.  

I'd love to see more of this, maybe look into "Thumper" or into going even mode arcade à la Super Hexagon. Could be super interesting.

Great work anyway I hope you continue working on this!

Wow thanks so much for the feedback and for playing!

I'm sorry you had a frustrating time, I wanted to avoid as much as possible teaching stuff through text and sadly didn't have time to playtest the levels. So I was litteraly going blind. I'll take that feedback into consideration. Did you play all levels?

Yeah the variometer sound... In real life these are super useful to find where the best lift is. It should be obvious what it indicates to a paraglider pilot but maybe not so much to others and could become annoying, I understand. I felt it had some use, especially in "thermals" (above the yellow field) where you can't really see if you're in it or not.

Yeah the collision boxes are weird. I litteraly have a trello card saying "Redo collision boxes" that was basically next on the list but didn't have time to do it... Thankfully winning each level shouldn't really require precise collision checking.

Ah I'll fix that main menu bug!

Yeah the endless runner was the original idea I had this Autumn but was maybe a bit too ambitious for a first game. I still have this idea in a corner of my head and maybe i'll do it one day. 

Anyway, thank you very much for playing!

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Good ol' tetris, a small twist would've been great but otherwise, well done!