Hi, thanks for such great feedback and for taking the time to really play my game! I had a lot of fun drawing the claw wizard sprite, though maybe made them a little bit overpowered in the game, probably also my favourite enemy though :)
As a few folks have pointed out, there are balancing issues here with the supply of gold, the enemies, sequence of events etc, it's the first thing on my to-do list so hopefully I'll be able to share an updated version soon that's improved in this regard - you're right it's meant to be a bit challenging but not flat out unfair.
I intended to add a 'use item' branch to the turn-based battles actions but simply ran out of time and energy, however it is certainly also on my to-do list for continuing the project.
You are absolutely right, there are stats that need more of a useful purpose. I intended the 'faith' stat to power up holy attacks to use against undead enemies such as zombies etc, or to resist some status changes (in this build only poison is a thing). Dexterity I thought could be used to dodge or counter, as well as traps. Once again I simply ran out of time, but I'll be coming back to this in future builds for sure.
Thank you also for your kind words on the atmosphere and style, this was something I really wanted to get right, so I'm feeling encouraged and stoked to keep going.
Best wishes and best of luck in your gamedev projects,
-Iain