Hey, I played your game following your #2 update and wanted to provide some further feedback and let you know about some bugs.
Controls & UI
- Walking continuously feels much smoother now—great improvement!
- I was unable to click on the bomb to blow up a wall from the left side. I also noticed after explosion (from the right side), the background image didn’t appear leaving a black square.
- It would be nice to review spells outside of battle, similar to stats and potions.
- Adding the ability to click on the icon itself to close windows (in addition to the "X") would be a small quality of life improvement.
- The new Thralled Sage tips are excellent and really help players understand enemy strengths and weaknesses—great addition, or maybe I didn't read them properly the first time around!
Battle
- Seeing enemy health is helpful, but I noticed enemies can end up with negative HP.
- This meant when using the sap spell, I still received full health even when the enemy had less HP available.
- Items make battles more dynamic, but they currently seem to have unlimited uses during fights.
- The vortex spell’s description appears to match the mana sap spell—might be a small mix-up.
- Some feedback for poison damage during battle would make it easier to track its effect.
Balance & Gameplay
- The increased gold range is great but makes it easy to buy everything, reducing the impact of player choices.
- Scaling the cost of stat increases based on current levels could counteract this. Maybe offering a choice of stat to increase too?
- The lightning trap is currently always resistible due to starting with a toughness of 12.
- Introducing randomized starting stats or class options could make builds more engaging and varied.
I hope my feedback isn't too picky - I just really enjoyed playing it through again and I still think you've got the beginning of a great game here. Looking forward to seeing this develop further!