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(+1)

Hey, I played your game following your #2 update and wanted to provide some further feedback and let you know about some bugs. 

Controls & UI

  • Walking continuously feels much smoother now—great improvement!
  • I was unable to click on the bomb to blow up a wall from the left side.  I also noticed after explosion (from the right side), the background image didn’t appear leaving a black square. 
  • It would be nice to review spells outside of battle, similar to stats and potions.
  • Adding the ability to click on the icon itself to close windows (in addition to the "X") would be a small quality of life improvement. 
  • The new Thralled Sage tips are excellent and really help players understand enemy strengths and weaknesses—great addition, or maybe I didn't read them properly the first time around!

Battle

  • Seeing enemy health is helpful, but I noticed enemies can end up with negative HP.
  • This meant when using the sap spell, I still received full health even when the enemy had less HP available.
  • Items make battles more dynamic, but they currently seem to have unlimited uses during fights.
  • The vortex spell’s description appears to match the mana sap spell—might be a small mix-up.
  • Some feedback for poison damage during battle would make it easier to track its effect.

Balance & Gameplay

  • The increased gold range is great but makes it easy to buy everything, reducing the impact of player choices.
  • Scaling the cost of stat increases based on current levels could counteract this. Maybe offering a choice of stat to increase too?
  • The lightning trap is currently always resistible due to starting with a toughness of 12.
  • Introducing randomized starting stats or class options could make builds more engaging and varied. 

I hope my feedback isn't too picky - I just really enjoyed playing it through again and I still think you've got the beginning of a great game here. Looking forward to seeing this develop further!

(+1)

Thanks for checking out my update, your feedback is very welcome - I was able to deal with a nasty bunch of bugs and oversights thanks to you spotting them! Starting stats or classes would be something I'd consider strongly when expanding the game further if that's the road I go down. It's also great to hear the new movement and sage tips are working nicely :)