I love the game's simplicity and how it kept telling me to quit despite how fun it was to jump around. The ending makes it feel cut short despite it literally being what was advertised, nothing, but I still really enjoyed the experience. The platforming felt satisfying to go through, the levels changed depending on the level, the freeze mechanic was decently implemented although I think it should've been the main focal point of the game since the levels afterwards had no real weight (or felt like it had no weight). Hopefully you'll stick with Godot for your next projects to come and congrats on your game!