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Dev Log Update 4

Made a lot of progress yesterday in terms of logic. Now I can specify a damage threshold - how many damage can you do to the environment before you lose - and also specify how much damage various things will take when hit and then show that on screen as a percentage damage dealt so the player knows when they are hitting too much stuff. 

So for example, if in the first level the damage threshold is 10 and the damage dealt when you hit a car's side mirror is 5, then when you hit that mirror, you'll be at 50% of the damage threshold. If you hit 2 mirrors, you'll lose. 

Still need to set up the 'you lose' screen though. 

But before I do that, I need to do a similar display for how much snow have you cleaned off the roads/driveways/etc to show how close you are to completing the level. Then I'll need to also show what parts of the level you need to clean and actually count towards level completion. 

The game idea is simple, but I'm surprised by how much logic it's taking to implement lol. 

If I can have both the damage threshold and snow plowed stuff show up on screen properly, I'll have another video to share cuz otherwise I just have been focused on the code lately.