Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you so much for the feedback, we do greatly appreciate. The critiques you made certainly are valid and will help to take what we have into something so much more! I think it is important to emphasize each bullet you have and make them feel like they matter more, and to me i feel like more needs to be done to make that happen and allow for more dynamic game play.

 As far as the enemies personally i think their behavior does need tweaking and that will be addressed as we develop this further. When developing this i originally used the A* algorithm for pathing which made enemy movement feel much more lively but it had errors that i don't think we were fully able to address by the time we were to submit so i had to fall back on using unity's NavMesh agent to do the job. Is it serviceable? sure, but i feel that there is room for improvement so i appreciate you bringing that to our attention. Perhaps with the time allowed to us we can fully look into a hybrid navmesh agent with A* pathing to get the best of both worlds. Touching further on AI and enemies a bit i had tried to make them more aggressive and i feel like that didn't really work, but that is something that will for sure be looked at when we take this beyond the jam period. I like the suggestions of enemies being able to either flank or flush out the player using explosives, or even destructible environment pieces.



Like i said we appreciate every ounce of criticism that you have given to us and to us that shows to us that you love and care about this enough to provide feedback to make this project the best that it can be! As an art form the only way for things to improve is through critique.