Viewing post in MDT: Make it or Die Trying comments
I got to the part with the crowbar and the beretta (with the container that you can drop). I suspect it may have to do with the amount of decals, and/or the amount of ai brains operating at that moment.
My device is a Dell Latitude 3420.
11th Gen Intel(R) Core(TM) i3-1125G4 @ 2.00GHz 1.19 GHz
8gbs of ram
It's no monster, not by a looong shot, but it's not terrible either.
Edit: It sounds drastic, but you may want to consider remaking the game from scratch in a different engine. It's a herculean task, but with the still relatively tame situations causing this amount of lag, it's like you're building on quicksand; not good.
Still, i remain hopeful, and wish you the best of luck with this honest to god fucking awesome game.
like the dev said, game optimization isnt as simple as 2d game = run good and 3d game = run bad, theres a ton of shit that goes into it (physics calculations, drawing the sprites itself takes up processing power, calculations for gore, blood, etc.) plus, black mesa runs on the source engine which is... rather old, so i would expect it to run rather well despite the enhancements they made to the engine. and slime rancher runs on unity, not a very intensive engine. those games also have teams and whatnot to help with optimization
mb if this came off as like rude or anything i just dont think the stuff that goes into optimization is really known to the public