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I think this was a phenomenal example of leveraging basic art and music.  The simplicity of it compelled me to play because it was incredibly obvious what I was meant to do and I could just focus on doing that one thing which made upgrades factor into how I could do that one thing better.  Loved the increased pace of the music at each level as it really heightened the sense of tension.  When I saw the first yellow guy I was like, oh crap this just kicked up a notch.  I could picture something fleshed out with content that revolves around this gameplay loop.  Very good work.

Thanks for the great feedback! I'm glad that's the impression you got from the yellow one as that's what I was going for! :-)