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This is intentional just in the sense that I don't have dialogue written for every single action depending on the character, some of them have blank spots like that as of right now (I definitely didn't forget to write in the extra dialogue when retooling the code for the finishers). The harpy thing is also intentional, that's just for lore reasons. The idea is that they fly off to another location to actually lay the egg, which can be found as an area later on, and have a variant of the enemy with the full animation. I'm aware of the door thing, I just left it in because it's kind of goofy and is harmless to progression.