Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello! I was excited to play this game! And then I launched it.

Firstly, the movement. I did eventually get used to it, but it's incredibly awkward to get a handle on, not helped by your camera sometimes flinging in a random direction seemingly spurred on by Clementine's presence. She also seems to be too good at finding you, or at least, the mechanics of hiding from her didn't seem evident, only fully clicking once I found the socks. Until then, I had around five failed attempts that all ended in an unskippable, lengthy death cutscene. (Even with Freaky Mode turned off, Clementine notices your character blushing, which is just kind of confusing.)

The gallery being a literal one full of the paintings you find is a fun idea. However, I would have also preferred the death scene images being there as well, especially since to access them, you must go through the aforementioned long and unskippable cutscene.

In conjunction with the awkward controls, the camera flicking, and the fact that you can only have one key at a time (Something that, while it is implied, is not stated), the basement area becomes very frustrating, especially since you cannot carry a map and a key at once.

I do like the concept of an anglerfish vampire, though. That's really fun. I hope that these issues could be addressed, if not by patching this game, then in your next project.

Id have to say the camera flicking is a You thing, none of my playtesters or myself had issues with it.

I don't really get what's awkward about the controls, but at least youre just walking around, its not like a precision platformer or anything

ty for the feedback hyenard