the stat check (e.g. rpy - screens/FortAnewl Screens/FortAnewl Navigation.rpy:774: "if abigail.skill == 25") does not work as expected when MC drugs the poor girls with staminax - the level can already be higher than 25 when you perform the check. should be ">= 25" instead
Viewing post in Release notes / December 7, 2024 - 1.1.9.4 comments
the sex scene with Seika in the training hall is broken, after it ends the menus are not displayed anymore and her stats overview is stuck on the screen. (this may be related with decompiling the scripts)
edited to add: think I found it, a not cleared menu style variable.
the whole thing looks now like
menu seikacenterrangetalk_slutiness: "Behind {color=#df12e0}Slutiness{/color}+"(badge2="train", sensitive=seika.level>=13): if seika.slutiness <= 5: hide screen dorms_girl_stats seika "What? But we're not in my room?" "I should increase her slutiness to {color=#df12e0}5{/color}" show screen dorms_girl_stats(seika.level, seika.affinity, seika.slutiness, seika.obedience, seika.skill, seika.relationship) jump seikacenterrangetalk_slutiness hide screen dorms_girl_stats $ dormtalk_choice = False jump repeat_seika_hscene_Backcarry
I also removed a handful of superfluous "hide screen" lines in the actual sex scene, probably still fine with them active in the script
Holy fuck, thanks a lot for this.
- I forgot to not make the Eula's train label cut out
- Beach dates are not supposed to happen at midnight
- Bad placement of code on the stat check at every end of skill training, that's why it went over the limit.
- It applied the limit first, then the effects of the item started effect,
- The hide screens are just a precaution at the start so you don't get any floating images, buttons during any story or H-scenes
- Every 3 attempts of any stat training label, it would take 1 of "fortanewl_dormtalk" out of 3, and when it reaches 0 the clock would start to advance but my dumbass forgot to put $ fortanewl_dormtalk -=
Thanks a lot for reporting it