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Hey. I replied to this earlier but  cannot see my own reply now ... hmmm. Just to make sure. The package is setup for multiple purposes. Most of the textures work for additive shading. There  transparent areas need to be black, but you can save on additional memory usage.  Using Alpha Cut shaders also  works based on colour. If you need the alpha channel most tools can turn grey values into alpha information. Whih software are you using the textures in?

Replied to your previous reply but I'll reply here as well in case you can't see it.

Thanks for the hint. I'm using my custom engine, so I managed to solve this by converting the rgb to greyscale and using additive blending.