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Operation Broken Trident features a highly volatile situation with several layers of scheming colliding. Not only do the two major players have no idea what's actually going on, but FIST are right at the center, just in time to tip the scales. Plenty of details are provided - motivations and objectives for everyone involved. the contents of the ship, and numerous ways everything will react to FIST's presence. Time pressure from multiple sources also promises to keep tension high, and the ship itself isn't particularly sturdy.

The layout is a bit cramped due to the short line length and tight line spacing, and two full columns on most pages. Reorganization to minimize flipping between pages would make this a lot more usable as a game aid. Sections sometimes start on the last column of a spread and immediately go to the next page. The overall organization is good, with helpful headers and generous usage of bold text. I blanked on what was in the main cargo container and flipped back to remember "what is actually happening" and continue on. Some details are also repeated a few times.

The diagram of the ship is great! I can imagine additional locations other than the essential ones described, depending on the game's needs. I also really like the "useless" container contents table - I'm certain FIST will find they're actually quite useful.