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(+1)

This is pretty impressive! I like the character design. The combos are really cool, but it feels like executing them is not as fluent as you’d like it to be. Pressing I once delivers something that doesn’t quite look like a punch, and you have to press I again pretty quickly to get the next animation of the combo. Same goes for the other two combos. I feel like the character could benefit from a speed increase too.

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Thanks. I feel the same way about these things. Making combos with smooth transitions and without creating a giant tree was one of the hardest things I've done in Unity's Animator, so I settled for a non-game-breaking result after several days. The speed was supposed to be faster, but then I had collision issues...

(+1)

I’m sure you’ll be able to pull it off in your next one!