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Chainsaw Girl Z's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Wow factor and Presentation | #2 | 3.625 | 3.625 |
Zombie girl concept | #3 | 3.750 | 3.750 |
Overall | #3 | 3.475 | 3.475 |
Visuals | #4 | 3.750 | 3.750 |
Sound and Music | #4 | 3.500 | 3.500 |
Gameplay experience | #6 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Zombie Girl theme?
The protagonist.
Team members
Just me.
Third-party assets
They are described in the credits section of the menu.
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Comments
I like cutscenes and beating up zom zoms
This is pretty impressive! I like the character design. The combos are really cool, but it feels like executing them is not as fluent as you’d like it to be. Pressing I once delivers something that doesn’t quite look like a punch, and you have to press I again pretty quickly to get the next animation of the combo. Same goes for the other two combos. I feel like the character could benefit from a speed increase too.
Thanks. I feel the same way about these things. Making combos with smooth transitions and without creating a giant tree was one of the hardest things I've done in Unity's Animator, so I settled for a non-game-breaking result after several days. The speed was supposed to be faster, but then I had collision issues...
I’m sure you’ll be able to pull it off in your next one!
Great game! The pretitle cutscene is really cool and the animations are solid. Good Job!
Personally, I prefer if the camera is anchored to always facing the character's back so my hand does not have to switch between the keyboard and mouse.
Thank you. I already plan to enable mouse button attack. Your idea is also good, I think a checkbox menu with "auto rotate cam" will come in handy.
Great effort for your first 3D game! I think the attack controls could have been map to the mouse instead of keyboard. A bit awkward having to move my hand around. I only survived to wave 4 ;w;
You're right. I've been really focused on the three-button idea and I've gotten used to playing, so I didn't notice that. Thanks for the tip, I'll update it to attack with all three mouse buttons, and also allow you to rotate the camera sideways with a couple of buttons.