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the text window was also customized & the font changed to better suit the game's mood yesterday! i'm pretty happy with this development since the text box has been bugging me for a while. the game's intro cutscene and temporary flavor text were added as well.  

we'll start exporting tilesets tomorrow, and hopefully i'll be able to get in tile setting tweaking  and actually use our tiles for the map. 

some other minor things needed for tomorrow: 

- npc sprites (static)

- standin talksprite for a certain recurring side character

- solid design concept for the first enemy encountered

- start a tileset for an area that wasn't originally going to make it into the demo (? depends on bf lol)

stuff that should be considered but doesn't have to be done by tomorrow: 

- cg 1 composition ( :) )


gotta go for the day, but hopefully tomorrow we'll have a good amount of stuff to show for it!