Made it all the way through! The art and sounds came together well to make a nice atmosphere.
I had some issues with the movement, as there seemed to be a long delay between dashes and no indication as to when it was ready again. I found myself waiting a second or two after each platform when it would've been nice to be able to traverse through more smoothly.
I was also surprised by the decision to start you with the dash, instead of having it be a power-up you pick up to access previously gated areas.
I felt like there was a lot to explore which was cool, and the secret walls were a nice reward and made the caves feel mysterious. Although I did find myself getting a bit lost as the rooms looked very similar. And I couldn't always make out the spikes since they blended in with the regular terrain.
Combat felt snappy due to the sword swing vfx and sfx. But enemies felt a bit spongey and I found myself running past most of them. That final fight was challenging though and took several attempts. Good work!