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Engine
Gamemaker Studio 2
Team/Developer
thethirdfalcon
External assets
External sprite pack authors: Escape, Szadi, Clembod, Pixelahead, Hyptosis, HumblePixel. Sounds: Boostsound, Mixkit, Zapsplat. Fonts: Gemfonts. Details in the readme
Prizes eligibility
LearnIndie
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Comments
Really nice game! Ambience and artwork really work well together and the overall gameplay and mechanics were smooth and satisfying to play. Couple of bugs I found: Taking damage whilst in the air completely broke all my control and I couldn't move as fast or jump after that until I died. The other is that I went in and out of a room in quick succession and ended up in a deal lock off-screen and had to reload the game. Haven't completed yet but I'll be trying again soon! Great Job!
Nice work, I made it to the end! That final fight is tough, those mobs are ruthless.
I think an indicator for when your dash is ready would be really useful. There were a decent number of times when I’d jump and try to dash, but my dash would still be on cooldown from before, leading to a fall.
I ran into a bug where I entered and exited a room a little too quickly and it seemed like my character got lost on the screen, ended up refreshing and didn’t run into the issue again. Not sure how to reproduce or if it’s a known issue though.
I liked the final boss a lot! The mobs in-between phase 1 and phase 2 were a little rough. It felt like I was mostly playing hit-and-run, which sounds intentional but felt a little rough. The ‘jester’(?) enemy’s attack hitbox (where they stab the ground) seemed a little bigger than I expected.
In general I kinda felt like unmotivated to fight basic enemies, so I found myself running past most of them. I think that’s fine though - it kinda comes with the territory for metroidvanias.
The final boss phase 2 was super cool. I loved how the projectiles made me run away, which causes the boss to use the ‘hand through portal’ attack. Really cool pattern- it incentivizes sticking close to the boss so he’d use the less threatening melee attack, nice!
I really loved the way the secrets were designed. There was a point where I found a hidden path, walked through it, and saw nothing! Then I dashed around and found a second hidden path. So sick, I love “secrets within secrets”. Some of the secrets were so satisfying, like the early health pickup near the start - hiding right under my nose the whole time! The secret that lets you get the left key while skipping most of the left side platforming was also so cool. Really satisfying to get.
Great job!
i tried playing in the browser and the frame rate was extremely low when the fog was on screen which was pretty much everywhere, so i downloaded it and after playing for a bit i died which returned me to the main menu with my character falling from origin. after i started it the character was outside of the window, presumably falling forever since i could still hear his dash and attack. i decided to give it another try and the same thing happened so just know that my feedback is on a minimal amount of playtime. i do really like the fog effect, it's very moody and i like how it goes over the edges. the platforming just feels like it has some off parameters, the player falls way too fast and there's a ton of blind jumps into areas that can trap you if you don't know you can dash up which isn't explained. the thorns are near unreadable against the other walls in the area. it's really hard to discern where they begin or end since their value is the same as the other walls, adding some highlights might help. the attack feels good, i like that you can attack and move, it feels very smooth and responsive there. everything i mentioned could probably be worked out pretty easily with more time so i hope you continue it!
Thanks for the feedback! Sorry that you ran into some issues; for browser do you have Graphics Acceleration enabled? That can cause some slowdown if not. I hadn't run into the glitch where you respawn improperly in my testing, but I've just updated the build to have a failsafe so theoretically that should be fixed! Would love for you to give it another shot. Thanks again!
i'll take another look when i can! i do have graphics acceleration enabled, the first browser i used told me webgl didn't work which isn't true since i've played several other webgl build games in this jam, the second browser had the slowdown problem so i'm not totally sure what's up there. either way i'll redownload the updated version!
This was a lot of fun, the art and music gave the game a cool vibe. I liked the combat and teleport mechanic, but some of the enemies felt like they had a little too much hp I was just teleporting thru them most of the game. The boss fight was really hard it took me like 5 tries but I finally got it! I think the gravity on the jump is a bit aggressive, made the platforming pretty hard. I also didn't realize you could teleport in other directions and thought the game was impossible until I read your comment below saying you could teleport up and diagonally, I'd probably mention that in the description page of the game to help future players. Overall tho great job on this it was fun.
The game is quite nice. Loved the small bits of exploration. The combat was fine. But the platforming is a bit unreliable, especificaly the dash and some corners. With the dash I generaly have no idea how much cooldown there is to it and I would apreciate an indicator of the recovery of a dash (maybe a small particle effect?) and the inconsistent cancelation of vertical upward movement when jumping close to a wall of an uper left/right corner tile.
Nice mechanics and animations! I got stuck underground as my character could not climb the ladder.
The ladders are decorational, player can dash upwards. I guess I should've made that more clear lol
Ah okay thanks, yes I didn't figure that out intuitively. Will replay .