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I had a little trouble getting far in this one: I got to the green enemy and attacked it for a while, but it was tough to tell if my attacks were doing anything. Some kind of particle burst or ‘hit VFX’ would help give some feedback on whether or not the player’s attacks are actually connecting. I like the way the wall jump works. The tighter vertical corridors felt good to wall jump in. The player’s design and attack animation are nice too!

the green enemy(trash compactor) was supposed to be a boss fight. But ran out of time before finishing the functionality of the boss and the whole level.