This feels like an 80s as all hell hacking adventure, which is good because its a hacking adventure set in the 80s. I am on record saying that I love random dungeon generators and I do like the map gen here, though I would advise that referees mark entrances and exits on their grids after creating a floor, helps keep track of where players can and can't go. I will say it did take me a while to wrap my head around it as well as some of the unique mechanics featured such as Data loss and Parity Bits. I feel like they should have been explained in their own section. Other than that Disks and Daemons is a neat little one page adventure.