Research & Development
Research seems to have included western bars in sense of Red Dead Redemption, but the documentation seems to be a bit missing, so I can only make assumptions.
The research should comprise of real world reference, images that would fit the mood you want to achieve, lighting and atmospheric references. In terms of props, there could be a quality bar image, real world reference of the object and closeup shots of the materials that showcase intricate detail such as detail, wood grains, directionality of wood, possible wear and tear etc. Story elements and how for example a place looks after a fight could also be added to help with the creative part of the area.
Creative Art
Scene shows promise. I get a feeling of dusty, off the record gambling place with shady personnel playing there. Chair and other elements showcase nice modeling. The constructed ceiling support elements shows an interest towards real world building.
The scene could be pushed to the next level with modeling planks of the floor, adding irregularities to meshes to further get rid of the 3D feel, and adding good looking material blends. Also, the gun is actually very impressive, and could be lit better as the center piece, or maybe placed on the table as the price for the poker game, or someone felt a bit aggressive after losing a game and...and... The story bit could be maybe taken to the next level a bit, along with some extra material separation, as the scene reads as mostly wood right now.
Technical Art
The project file includes meshes which look nice. Face-weighted normals look nice on meshes, and most of the round surfaces look great with maybe the time running out on the SM_Door mesh' doors that look a bit whiteboxy. Modeling is definitely your strong suit. UVs, if done with unique texturing, could be further pushed to minimize the so-called empty, or 'wasted' texture space.
Documentation
The documentation seems to be M.I.A. :)
Final Presentation
Shots are of high quality and showcase the feeling and mood of the scene well. Darker areas are hiding a bit what's going on in those parts.