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(1 edit)

First, I'd like to say I know how it is dealing with floating beings—they're tricky, haha.

Anyway, I really enjoyed the game. I'm a fan of games that are more polished and take time with the details, like camera movement, transitions, and lore. It's not often that jam games focus on these aspects, and for me, this game really won me over with those details.

Now, looking for something to "complain" about or give feedback on, I more or less agree with what the-MAisonry mentioned. I didn't finish all the days, to be honest, because there are over 70 games to check out, haha, but I think I stopped around day 8 or 7... Anyway, I felt like all the stages were presented at once. After the first day, I was already in speedrun mode to see if something would change, but it didn’t, at least not up until the point I played. I feel like the mechanics could be introduced as the days progress.

If you’re planning to continue with the game (I see a promising future for it), maybe an interesting idea would be to have colors that combine two colors, which would increase the difficulty, or something along those lines.

It’s an infinite game xd ,and my lazy ahh was sooo lazy that remembered about new content at the last second, so I just make the clock run faster xd I would prob (if I have the chance) make it so there is a chance to spawn like a BOSS or smt