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(1 edit) (+1)

Research and Development

There's nice research, and a trip to the place. Judging by the image, there are lots of screenshots that show nice detail of scene, mood, objects and materials.

Creative Art

The scene is a beautiful, stylized market which is buzzing with life, supported with lots of vibrant colors. Feel of location is supported with nice detail such as volumetrics and shadow colors, adding to the gorgeous stylized feel. The scene is simply stunning.

There are mostly smaller things you might do better after this point, like materials might have a bit too dark values thanks to object's ambient occlusion and don't fit that well with the rest thanks to it, or doorways or the wooden balcony bits could have further structural correctness that would play together with UV mapping, roof planks could be pushed with geometry to add an extra layer of interest, some objects are clipping with each other.. Minor polishwork, really, as the scene looks very nice and has well-made and all round supported structure to it. Layout wise everything feels slightly too close to you to maybe give a bit of a claustrophobic feeling, but it might as well be because there are so many things to look at, with no clear spaces for your eyes to rest.

Technical Art

Post-process, lighting, atmospheric fog, bubble and water give a lot to the scene. The moving clothing is also nice with simple grass wind effect. Material instances for objects also add nice variation to play around with.

The landscape and marketplace floor has a huge tesselation factor going on without adding that much to the end result. Flat surfaces, such as on marketstand_covered mesh, also have lots of unnecessary polygons. I'd like to see pushing those materials into a single prop master material, of which all could be instances of.

Documentation

The work is well presented and goes through research to high detail. Images and texts are easy to read and well polished to make for a great learning experience.

Final Presentation

Images are of high quality, and showcase area as a whole. I'd like to see images that showcase a certain aspect of the scene maybe next time, like prop cluster or similar, as these images feel a bit funky, as the center of attention, or what you'd like to probably showcase, wanders a bit off the images.

Thank you for the feedback, I agree with everything said. Lots to think about and work on:)