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(+1)

I would also add redeploying characters when you bring more than 6 member to a dungeon run is wonky.  Dragging a new character into a position already filled only work sometimes (meaning it fails over 80% of the time). So I don't know if rearranging active combat member is bugged, or if I'm going at it wrong and only when the member gets replaced is when the bug happen.

I would suggest add some way to easily turn active members inactive. Maybe a right click, or maybe a button to one click dissolve the entire combat party for us to rearrange characters.

That sounds like a bug but it's not been reasonably tracked yet

On the point of rearranging active battle members. I would like to add a bit more of what I found in my game.

If I send an active party member (I shall call this party member 1) home from the dungeon, I can replace the now empty slot with another member (I shall call this party member 7). But if I send the now at home member back in to the dungeon, the slot where member 7 is at get replaced by member 1 without me trying to rearranging it again. Which is why I think it's some kind of a bug.

I experienced the same, but thought it was an intended feature