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(1 edit)

That's a possible downside but maybe rest in tent would only be offered after player finishes an area? I have to implement it and then test to see what feels better.

Combining potions is a neat idea but that would require craft system of some kind which would need some significant amount of work. I think I would like to put the time into the next game instead - I see more and more downsides in my current approach to map/areas so my next game , while similar, will probably have an actual map where player can click on a point to move there. This would allow adding some additional places of interests, stuff like chests or places that would trigger some actions?

Sounds promising although always sad to (reasonably) put a project down when it has more to give, as necessary as it is

We'll see how the next games goes eventually, as I said- good luck

Sounds promising although always sad to (reasonably) put a project down when it has more to give, as necessary as it is

We'll see how the next games goes eventually, as I said- good luck