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Cool idea! Reminds me of the one level in Celeste (in a good way). I thought the jump was maybe a bit floaty, but I think your implementation of the chase mechanic was perfect. Nice work, especially for only 48 hours!

Thanks for your comment! Do you think making the jump faster would make it seem more realistic?

I should be a bit clearer. Some of the platforms feel like they should be able to be jumped on but you don't jump high enough to reach them. It was hard to get a feel for the jump. It's not so much about realism so much as clarity for the player about the character's jump height.