This was a fun little block breaking game. I think it shares some similarity to Peggle, which I love as a casual game. I think some lessons you could take from Peggle are working on the backdrop or level surrounds to make the game environment a nice place to be, and also some feedback for the player when they do something cool. By that I mean something like a small firework effect or a sparkle when you do something like getting 2 blocks with 1 shot, or pull off a very long bounce or something (not sure if you're going to work on it more, just a few ideas!)
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Wow, almost forgot about Peggle, will have to fire that up again! Thank you for the thoughtful comment, your ideas are spot-on. There is definitely at least a little more work to be done (finalizing and expanding animations, expanded high score functionality, achievements are all planned, for instance), and I will also consider some ways to make the environments more varied and visually interesting. I think achievements will go some way toward rewarding a user for doing something cool, but adding some sort of visual or sound effect would be cool as well. Thanks again, really appreciate it!