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(+1)

Lots of fun. The art, level design, sound effects and music were great. Major VVVVVV vibes! I even went back to get the "good ending." :)


hopefully constructive feedback:

There were a couple times where I hit a spike where it didn't quite look like the character model was going to be hit (i.e. on the leg by the flying spike, or barely hitting the corner). An idea to alleviate that might be making the hitboxes a bit more forgiving on the corners and such.

The "feel" of the controls could also be a bit tighter, if that makes sense. Sometimes I felt like I was a bit "floaty" for a platformer, but that's also a style choice and just my personal preference.

Overall, great job! Love that controller support + volume slider, too!

So glad you enjoyed it, and i hope you liked both the endings, they both took a lot of work considering they're both very simple, so i hope it was still fun.

As for the hitboxes, i will go back this weekend and improve some things, i also think it's worse on the web player for some reason, but ill get that improved.

And i also agree with the controls, a lot of it was a case of "I'll go back and improve that later" and it just go a bit too late and we wanted to get it out in the time limit.

Hope you enjoyed!