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Pretty cool! An excellent Jam-Game.

It is a little bit of an anti-game though. The sides are so evenly matched that the war sustains itself with little player input usually.

The cards don't make much of a difference since the units die so quickly and the cards cost so much.

There is also a glitch/balance issue after level 15, where the AI appear unwilling to win. Even spending all of your cards on one side will not make it win, and eventually you have two level 20 sides with thousands of dollars they won't spend quickly enough. Eventually the game crashes.

Yeah we wanted to make it a balancing act for the polarity theme and something we were fighting against the whole time is that when you are good at balancing the best action is inaction. We added several "snowball" mechanics to disrupt that flow but it seems more fundamental than that cause if we make it snow ball too hard then once it's out of control then there is nothing you can do about it. mostly the fact that bases make more money the further they are along the track is our unbalancing of the two sides.