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Yeah we wanted to make it a balancing act for the polarity theme and something we were fighting against the whole time is that when you are good at balancing the best action is inaction. We added several "snowball" mechanics to disrupt that flow but it seems more fundamental than that cause if we make it snow ball too hard then once it's out of control then there is nothing you can do about it. mostly the fact that bases make more money the further they are along the track is our unbalancing of the two sides.