Nice Game but Having Some Issues
The game has a very nice aesthetic and well designed visuals, I also love hack-n-slash or metroidvania type platformer games.
However there are a few things that I have ran into issues/frustrations with when playing the game:
- The jumping feels weird: The fall speed is really fast which seems very strange for a platformer. I think it would make sense for it to be slower to give the player time to choose their landing more easily, unless this was your intention.
- The combat: I really don't understand the blocking mechanic, and this might be a "me" thing but toggling a block and not being able to cancel out of it with an attack feels very clunky and rigid. I also just couldn't figure out how to time the block properly. I ended up just strafing to dodge attacks instead of blocking. Perhaps some more tooltips or in the tutorial phase have the player practice it without punishment.
- Button Tooltips: The tips to show you which button to press is inconsistent and makes for a confusing experience. There had been multiple times where I was pressing every key on my keyboard to try to advance something. Maybe include both buttons for keyboard and controller whenever showing the tooltip and ensure that it uses the current bind.
- Button consistency: There are too many buttons that do too many different things. There are times when the interact button is for one thing but not another when you would expect it, there are multiple interact buttons, the inventory is difficult to use. I am trying not to complain too much and be helpful but I don't quite remember specific examples. If you want to fix this one let me know and I will go back in and find specific examples that left me frustrated. But I do think the button interaction needs to be a bit more intuitive.
Overall the game has lots of promise, I think without these few frustrating elements that it will blossom into a masterpiece.