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Nice that you took the time for post-processing effects, I appreciate it :D If I had to comment on something, the music is a bit repetitive, but it seems like you were thinking about that too by implementing the mute button. Other than that, a solid platformer. Perhaps these Unity physics always feel floaty, but that’s another topic. GJ

My main goal with this was to do post-processing as I've been messing around with them and shaders recently. The music was definitely a rush job lol and yeah the movement was pretty much defaults from Godot so that's why it's floaty. Struggled with time a lot but learned a lot for next time. Thanks for playing!