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5 Mins- Trijam #302's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #3 | 3.300 | 3.300 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #5 | 3.100 | 3.100 |
Visuals | #6 | 3.500 | 3.500 |
Gameplay | #9 | 2.900 | 2.900 |
Audio | #11 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
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Comments
The story was fun to read and the tutorial room did well displaying how to beat the game and what each mechanic did (but the door in the tutorial room didn't work). I would look at making the camera a bit more zoomed out to have easier vision of where to go next (I was jumping blind a few times). The boost is quite strong, so it's also difficult to see where you will land. The visuals and shaders are nice. Sometimes the jumps are a bit wide, so I fall down if I jump to early or late. Also no idea that aliens had an floating offices with jump pads instead of normal escalators. Overall fun experience.
It would be nice if you could also jump with the space bar. It is pretty cool that you added in effects to the screen and if that was one of your main goals with this than you definitely succeeded. Nice job :D
Nice that you took the time for post-processing effects, I appreciate it :D If I had to comment on something, the music is a bit repetitive, but it seems like you were thinking about that too by implementing the mute button. Other than that, a solid platformer. Perhaps these Unity physics always feel floaty, but that’s another topic. GJ
My main goal with this was to do post-processing as I've been messing around with them and shaders recently. The music was definitely a rush job lol and yeah the movement was pretty much defaults from Godot so that's why it's floaty. Struggled with time a lot but learned a lot for next time. Thanks for playing!